Available for projects

Likith G.3D Game Artist

TexturingSurfacing3D Assets

Creating high-quality, game-ready 3D assets with a focus on realistic materials, PBR texturing, and detailed surface definition.

4.9
Years experience
PC + Mobile
Platforms
Full
Asset pipeline
Likith G, 3D game artist, cinematic portrait
02Profile

ABOUT ME

Hi, I'm Likith G, a 3D Game Artist specializing in texturing, surfacing, and game-ready asset production. With 4.9 years of experience in the gaming industry, I have worked across different stages of the 3D asset creation pipeline for PC and mobile games.

My primary focus is creating realistic and production-ready materials and surfaces using PBR workflows. I have experience taking assets through the pipeline while maintaining visual quality, technical requirements, and optimization for games.

Specialisation

Texturing & Surfacing

Experience

4.9 Years

Platforms

PC & Mobile

Workflow

PBR / Game-Ready

Asset Creation Pipeline
  1. 01

    Concept / Reference

  2. 02

    Modeling

  3. 03

    UV

  4. 04

    Texturing

  5. 05

    Material Creation

  6. 06

    Surfacing

  7. 07

    Optimization

  8. 08

    Game-Ready Asset

03Capabilities

Skills & Expertise

Tools and disciplines used daily across production — from first reference to a validated, optimised in-engine asset.

Primary Software
  • Substance 3D Painter
  • Adobe Photoshop
  • Blender
  • Autodesk Maya
  • 3ds Max
  • Marmoset Toolbag
  • Unreal Engine
Core Expertise
PBR Texturing3D Asset CreationUV MappingMaterial CreationSurface DevelopmentGame-Ready Asset ProductionAsset OptimizationPC Game Asset ProductionMobile Game Asset ProductionComplete 3D Asset Pipeline

GRENADE LAUNCHER

HARD SURFACE WEAPON — UV,BAKE,TEXTURING & SURFACING
GRENADE LAUNCHER 3D render 1 by Likith G01
GRENADE LAUNCHER 3D render 2 by Likith G02
GRENADE LAUNCHER 3D render 3 by Likith G03
GRENADE LAUNCHER 3D render 4 by Likith G04
GRENADE LAUNCHER 3D render 5 by Likith G05

SCI FI GUN

SCI-FI CONCEPT WEAPON —  TEXTURING & LOOKDEV
SCI FI GUN 3D render 1 by Likith G01
SCI FI GUN 3D render 2 by Likith G02
SCI FI GUN 3D render 3 by Likith G03
SCI FI GUN 3D render 4 by Likith G04
SCI FI GUN 3D render 5 by Likith G05

VHS-800

HARD SURFACE WEAPON —  TEXTURING & LOOKDEV
VHS-800 3D render 1 by Likith G01
VHS-800 3D render 2 by Likith G02
VHS-800 3D render 3 by Likith G03
VHS-800 3D render 4 by Likith G04
VHS-800 3D render 5 by Likith G05
VHS-800 3D render 6 by Likith G06
VHS-800 3D render 7 by Likith G07

VEX-9

CHARACTER ASSET — TEXTURING & LOOKDEV
VEX-9 3D render 1 by Likith G01
VEX-9 3D render 2 by Likith G02
VEX-9 3D render 3 by Likith G03
VEX-9 3D render 4 by Likith G04
VEX-9 3D render 5 by Likith G05
VEX-9 3D render 6 by Likith G06
VEX-9 3D render 7 by Likith G07

PAYDAY 3 WORKS

Character gear & outfits — texturing & surfacing
PAYDAY 3 WORKS 3D render 1 by Likith G01
PAYDAY 3 WORKS 3D render 2 by Likith G02
PAYDAY 3 WORKS 3D render 3 by Likith G03
PAYDAY 3 WORKS 3D render 4 by Likith G04
PAYDAY 3 WORKS 3D render 5 by Likith G05
PAYDAY 3 WORKS 3D render 6 by Likith G06

TRIBAL MAN

CHARACTER ASSET — TEXTURING & LOOKDEV
TRIBAL MAN 3D render 1 by Likith G01
TRIBAL MAN 3D render 2 by Likith G02
TRIBAL MAN 3D render 3 by Likith G03
TRIBAL MAN 3D render 4 by Likith G04
TRIBAL MAN 3D render 5 by Likith G05

BMD-4M

ARMORED VEHICLE — TEXTURING & SURFACING
BMD-4M 3D render 1 by Likith G01
BMD-4M 3D render 2 by Likith G02
BMD-4M 3D render 3 by Likith G03
BMD-4M 3D render 4 by Likith G04
BMD-4M 3D render 5 by Likith G05

BMW R75

MOTORCYCLE — TEXTURING & SURFACING
BMW R75 3D render 1 by Likith G01
BMW R75 3D render 2 by Likith G02
BMW R75 3D render 3 by Likith G03

VOLKSWAGEN VINTAGE VAN

VINTAGE VEHICLE — TEXTURING & SURFACING
VOLKSWAGEN VINTAGE VAN 3D render 1 by Likith G01
VOLKSWAGEN VINTAGE VAN 3D render 2 by Likith G02
VOLKSWAGEN VINTAGE VAN 3D render 3 by Likith G03
VOLKSWAGEN VINTAGE VAN 3D render 4 by Likith G04
VOLKSWAGEN VINTAGE VAN 3D render 5 by Likith G05
VOLKSWAGEN VINTAGE VAN 3D render 6 by Likith G06
05Services

What I Do

3D Game Asset Creation

Production of detailed, game-ready 3D assets suitable for PC and mobile game environments.

PBR Texturing

Realistic physically based texturing with attention to material definition, surface detail, and visual consistency.

Material & Surface Creation

Creation of believable materials and detailed surface treatments for game assets.

UV Mapping

Clean and efficient UV layouts designed for high-quality texturing and game production.

Game-Ready Optimization

Optimization of assets while maintaining the required visual quality and performance targets.

Environment Assets

Creation and texturing of assets suitable for game environments.

06Career

Professional Experience

4.9 Years — Industry Experience

3D Game Artist

Blue Papillions Studio Pvt Ltd

4.9 years of experience working as a Game Artist across multiple gaming projects, with a strong focus on 3D asset creation, PBR texturing, surfacing, materials, optimization, and game-ready production.

Focus Areas
  • PC game asset production
  • Mobile game asset production
  • Multiple stages of the asset creation pipeline
  • Production-quality 3D assets
  • Texturing and surfacing workflows
07Training

Education

Graduate

Bachelor of Commerce — B.Com

Undergraduate degree completed prior to moving into game art.

MAAC

AD3D Edge — Game Design

Certificate course focused on game design and 3D / game-art related skills.

Additional training

Architectural Design Course

Additional design training supporting spatial and structural understanding.

08 — Contact

Let's create
something great

Looking for a 3D Game Artist for your next project? Let's connect.

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